Hazan S. (2006) 'A crisis of authority: old lamps for new'
in Theorizing Digital Cultural Heritage,
Ed. Fiona Cameron and Sarah Kenderdine
MIT Press. (Upcoming)

 

 

 

 

 

 

 

 

 

 

 

A Crisis of Authority: New Lamps for Old

by Susan Hazan

 

Museums are producing electronic scenarios that are enacted both inside and beyond the museum walls; in study rooms, placed adjacent to the collections, in computer kiosks, located in the gallery, and a plethora of activities that are disseminated over the Internet. The digital applications and environments resemble traditional museum practices, in that they facilitate a range of hands-on and minds-on scenarios, but through their flexibility, and relentless clone-ability, they are often able to disseminate narratives more resourcefully, both within the museum, as well as beyond the museum walls. Where digital narratives are employed in the gallery, there may be a saving of human resources. When disseminated online, they may save on printed publications, and traditional distribution.

Questioning the role of new media in the museum, this chapter will look at new media, not just for their efficiency, but whether they modify the relationship between the museum and the visitor in any meaningful way. The idea of a single, generic institution that may be termed “the museum” is problematic. In reality the term covers discovery centres and ecomuseums, art galleries, and encyclopaedic museums where each kind of institution conjures up a different image, and represents a difference kind of experiences for visitors. What they all do have in common, however, (according to The AAM (American Association of Museums) Code of Ethics for Museums) is their “unique contribution to the public by collecting, preserving, and interpreting the things of this world” [1] . The series of dialogues, described in the AAM publication, Civic Engagement: A Challenge to Museums, that took place between museums and communities across the US in 2002, critically challenged the museum in its relationship with its public. Drawing on these dialogues, and the prolific literature on visitor research that has emerged from the museum profession over the last decade, this chapter investigates the museum, and its relationship to its visitors in response to the criticisms cited in the publication. The museum that was described in the dialogues was described as “floating above the community”, and the idea that the museum’s positive self-image is not fully endorsed by the community was raised in these discussions. Questions about authorship and ownership were also broached, indicating a call to museums to present a variety of perspectives, rather than a singular, institutional voice.

This chapter describes new media intervention—not as “new lamps for old”, but as new iterations of traditional strategies of display and interpretation. Looking into the museum as an Aladdin’s cave of wondrous objects, this chapter considers museum collections as a wealth of potential learning scenarios, but unlike Aladdin’s magician who stood outside the flying-palace crying “new lamps for old!”, this chapter does not prioritise the novelty of the electronic experience over the embodied museum experience, nor does it advocate a band-aid solution for the charges outlined by the museum community dialogues. New media applications, like their analogue predecessors, have been developed to accomplish a number of institutional goals that extend and interpret the material collections. Together with traditional practices, they facilitate innovative hands-on, minds-on scenarios, extend user-driven experiences for both the local and remote visitors, open up new opportunities to contextualise the museum experience, and generate novel scenarios for life long learning. New kinds of interactive experiences, not possible before the Internet, are also evolving for remote visitors such as online interrogation across a museum’s collections, or a synchronous or asynchronous discussion with the institution through an online forum or via a videoconference.

I will argue that new media applications integrated into museum practice do not seek to either displace or distract from the museum mission, or to collect, display, and interpret the material collections for the visitor. Rather, they serve to enhance and extend the museum mandate in novel ways, and even open up new possibilities, for those who may have conceptualised themselves outside of the museum, to be able to find a way in.

 

Museum dialogues

The museum as defined by ICOM, the International Council of Museums, describes first and foremost an institution in the service of society:

 

A museum is a non-profit-making, permanent institution in the service of society and of its development, and open to the public which acquires, conserves, researches, communicates and exhibits, for purposes of study, education and enjoyment, material evidence of people and their environment.

 

Drawing on the ICOM definition this chapter seeks to explore the ways in which museums address their institutional goals to provide a service to society. It alsoquestions whether, on the cusp of the third millennium, society in fact expects, or even desires, to receive this service in the way it is being offered. The AAM publication represented a call to action to reflect on how the museum community contributes to civic engagement and to evaluate the assets museums bring to the shared enterprise of building and strengthening community bonds. The publication was essentially acknowledging a time of crisis for museums, and the AAM seized this as an opportunity to set out guidelines to re-address community agendas.

Throughout the series of six dialogues between museums and communities that took place in 2001 across the US in Providence, Tampa, Los Angeles, Detroit, Wichita, and Bellingham, participants were asked to examine the role of the museum in their communities, and the ways in which museums contributed to civic engagement. More than half of the participants in the meetings were corporate leaders, educators, social service representatives, philanthropists, politicians, and other community opinion leaders [2] and, together with representatives from the museum, questioned what it means to build and sustain communities. The dialogues, according to consultant, Ellen Hirzy, illustrated the different ways in which community members viewed the museum, and the museum mission that underlined a capacity to learn and master civil engagement. The criticisms that the discussions revealed were set out in the AAM publication:

 

·        Museums are limited by the public’s perceptions that they control knowledge, expertise, and learning, that floats above or passes through the community, and that they are not as “public” as libraries. These perceptions are mixed with enough reality to make them hard to dispel.

 

·        Resistance from within museums is often disguised by references to mission. Instead of reviewing mission to ensure its relevance and vitality, some museums use the perceived limitations of mission as an excuse to avoid the kind of ongoing self-examination and change that connects a museum to a community.

 

·        The same assets that people respect are also liabilities. For example, museum’s reputation for accuracy and authenticity inspires trust, but it also endangers doubt about their ability to reflect a variety of perspectives, especially when they are telling the stories of particular cultures.

 

·        Museums’ positive self-image as educational institutions is not fully endorsed by the community. Embedded in the image of educator is the attitude that, “we know and want to share” with the museum controlling knowledge, expertise, and learning. However, the public sees an institution that devalues their knowledge and what they, too, can teach. [3]

 

The booklet, published soon after 11 September, referred to program-based relationships and audience development, and essentially revealed how the museum’s attitude to the ( US ) community was seen as “token” or “patronizing” especially in connection to activities that community representatives felt were not sufficiently reciprocal or co-created. Partner organisations also reported how they felt manipulated, exploited, and sceptical of the museum’s motives, and called for a re-thinking of relationships that would connect the assets and agendas of the organisations with the museum. [4] These were pretty uncomfortable messages to museums and, rising to the challenge to face this crisis, the publication included guidelines for appropriate action, setting out examples of good practice that included, for example, re-thinking the front door of the physical museum to make it more welcoming, or forging links with other institutions such as public libraries. Other than integrating public TV broadcasts into museum programs, the AAM publication refrained from suggesting new media solutions in response to the criticisms. I would argue, however, both through my own practice and in an engagement with the literature, that new media practice and the dissemination of the digital museum may be a catalyst for thinking through these problems, and suggest an alternative approach to deal with these challenges in innovative ways. 

Clearly the digital museum does not attempt to replace the material object with an electronic surrogate, but instead, opens up new possibilities to harness and to enact reciprocal, user-driven scenarios, as well as new opportunities for the remote visitor to be able to interact with the museum. While the implementation of technology in the museum has been theorised through the rhetoric of the displacement of the treasure house, [5] or as a privileging of information over the object, [6] this chapter looks to a digital museum that neither replaces nor prioritises traditional modes of collection and display, and suggests that new media practices and methodologies offer new possibilities for novel hands-on, minds-on scenarios.

 

Floating above the community

The complaint, voiced in the dialogues, that the museum is “floating” above the community recognises that the museum is not as hospitable as we would like it or expect it to be. These kinds of visitor responses are hard to distinguish, let alone acknowledge, but to respond to these criticisms we need to consider both the physical setting of the museum, as well as intellectual access to collections. The museum has often been described as an ideological institution, where the hegemony of the museum is articulated behind the scenes, resulting in a problematic reading of the museum both for the visiting public as well as for those who might sense this patronising attitude, but who never even make it through the doors. The political discourses of power and knowledge that run through critical literature on the museum have often been inflected by a Foucauldian reading. Curator, Andrea Witcomb, argues that this critical reflection has been mostly concerned with the museum as “inculcating bourgeois civic values that serve the needs of the emerging nation-state and the dominant interest within it”. [7] All these subtle, or not so subtle, cues and clues suggests a patronising attitude towards visitors who might then be expected to absorb historically, or politically driven narratives evident not just through the display of carefully curated objects, but in the very fabric of the institution itself.

While internationally known as “The British Museum”, the institution is more about universal culture than anything intrinsically British, and in fact bills itself on all marketing material as “illuminating world culture”. The micro-narratives played out in the galleries, while impressive in their scope and lavish extravagance, collapse past and present, and are full of slippages in their historical and geographical narratives, leaving no time or space to illuminate land occupation, border disputes, and changing ownerships. The Enlightenment Gallery, “Enlightenment”, according to the website commentary “is a rich new exhibition using thousands of objects from the Museum’s collection to show how people understood their world in the Age of Enlightenment. Their view was different from ours, but our knowledge has been built on the foundations they laid.” [8]

 In spite of this retroactive commentary on the founders of the museum, here the monarchy still reins over the nations, and a walk around the museum represents a walk around the world—with Britain at the epicentre. The British Museum , founded by Act of Parliament in 1753, and now governed under the British Museum Act, formally opened The Queen Elizabeth II Great Court in December of 2000. The circular dedication carved in enormous letters in white marble to Her Majesty Queen Elizabeth II was inaugurated on the eve of the new millennium, and runs around the exterior wall of the Reading Room, serving to focus the galleries that revolve around the central hub as a formidable bastion of learning, with the Queen enthroned in her Great Court .

A walk around the collections presents the opaque meta-narrative of colonial history, but visitors might be puzzled as to what their role in this scenario might be when they are invited into the king’s (or queen’s) treasure house. The British Museum, like its sister encyclopaedic institutions across the world, offers a range of visitor services, gallery talks, lectures, workshops, and study days, which serve both to make the collections accessible, and also to offer an active role for the visitor, who is conceptualised as someone who has come to the museum in order to learn something. In universal museums rooted in post-colonial histories these kinds of anachronous attitudes still run deep [9] and the inculcation of bourgeois civic values are not that easy to dispel. Describing how these ideologies are inscribed in museum practice, Sharon Macdonald reminds us how “‘politics’, in other words, lies not just in policy statements and intentions (though these are important) but also in apparently non-political and even ‘minor’ details, such as the architecture of buildings, the classification and juxtaposition of artefacts in an exhibition, the use of glass cases or interactives, and the presence or lack of a voice-over on a film.” [10] These intentions in fact resonate in the physical constitution of the building, as the British Museum’s Great Court exemplifies, as well as in the positioning of the collections, and it is a combination of these spatial and ideological attitudes that determines how visitors are welcomed, or not, into the museum.

As keepers of the material artefact, it falls to the responsibility of the museum management to secure valuable collections from harm. With security issues in mind, new methods and rules of behavioural management are enforced through a strict regime of conduct that prevents disorderly or rowdy behaviour. While security management is clearly of paramount concern for the institution, especially since 9/11, demands made by the museum staff on visitors, encrypted by curators, and articulated by museum educators, serve to produce power relations that often alienate the visitor from the museum (see figure 7.1).

 

Museum authorities often require visitors to remain within roped off areas, and enforce behavioural patterns such as no running, eating, or drinking near the collections, or touching the art works, as the notice in figure 7.1 indicates. These kinds of restrictions set by the institution may seem  puzzling, for example when there is a prohibition on pens, but not on pencils. One can’t help wondering how a loud conversation might disturb a Rembrandt’s oily gaze, and how anything but a reverent silence or muted whispers would in any way distract from the auratic magnetism of an artwork. Behaviour is moderated by the watchful guards on duty in the gallery, who also control items that may be allowed into the museum area, such as bags over 16 inches, umbrellas, etc., as if the visitor is regarded with suspicion as a potential thief or vandal. George Hein, museum educator and proponent of the constructivist museum, recognises how the physical space of the museum is critical to the successful visit, noting how children on field trips need to “mark out their surroundings” and “take ownership” before they can engage in the educational programs. [11] Setting the stage for a safe, rewarding, and meaningful experience demands an insightful comprehension of spatial arrangements and social management, but just as crucial is the intellectual access to collections. All the subtle clues and cues that come together to shape the visit remind the visitor that the museum experience is not one to be confused, for example, with a shopping expedition, or a stroll through the park.

Zahava Doering and her team from the Institutional Studies Office at the Smithsonian Institution have questioned what it means to be a visitor. Looking closely at the museum experience, she describes three interpretive categories to summarize the ways museum conceptualise visitors: as Strangers, Guests, or Clients, each, in turn reframing the relationship between the visitor and the institution. Doering notes how rather than illustrating a sequential progression from one dynamic to the next, the three attitudes, styles, and approaches often coexist across the [Smithsonian] Institution or even conflict within a single institution. [12] The first paradigm suggests that when the museum receives the public as strangers the museums primary responsibility is to the collection and not to the visitor, emphasizing “object accountability”, and views the public (at best) as strangers and (at worst) as intruders. This inevitably produces a setting where the public is expected to acknowledge that by virtue of being admitted, he or she has been granted a special privilege. This is perhaps sensed by the visitor in the opulent setting of the British Museum , where the museum may be understood as taking on the active role of national benefactor as it subsumes the role of absent king (or queen). In this scenario the visitor may “be awed by the sheer magnitude of the treasure” [13] and in doing so be swept up by the national narrative.

According to Doering, where the museum sees the public as guest, this assumes a certain responsibility towards the visitor. There is a sense that the host wants to “do good” which is usually expressed as “educational” activities, and assumes that the visitor-guest is receptive to this approach. Doering describes a third paradigm, that of the status of the visitor as client, where the museum is accountable to the visitor, who is no longer subordinate to the museum. This suggests that the museum no longer seeks to impose the visitor experience that it deems most appropriate, rather, the institution acknowledges that visitors, like clients, have needs and expectations, and anticipate that the museum will understand, and respond to these needs. It seems that visitor’s expectations are now more complex and sophisticated, and members of the public no longer simply see themselves as passive learners (and perhaps never did). Attitudes to the visitor conceptualized as client are evident in the range of services that the museum now offers the public—competitive cafes and restaurants, book and gift shops, and a hospitable environment from car park to car park. Electronic study rooms, information kiosks in the gallery, and institutional websites in the same way perceive of the visitor as client, with his or her own needs and expectations. In the new media application, however, this service enhances and extends institutional goals of the museum mission to interpret and educate, enabling the visitor to be proactively engaged in his own self-directed learning while providing new intellectual entry points to the collections.

 

A variety of perspectives

Reiterating the idea that museums tend to send out mixed messages to their public, Elaine Heumann Gurian, museum consultant, comments—“we espouse the goal of enlarging our audiences to include under-served populations and novice learners … and yet we continue not to accommodate them: we demand that they accommodate us and then wonder why they do not visit our galleries”. [14] Heumann Gurian asked this provocative question in 1991, and more than a decade later this issue has mostly gone unresolved. The project described below, Moving Here, represents one of the ways museums may reach out to new audiences. Once the archived material that resides in museums is disseminated over the Internet (and in this case 30 museums have pooled resources), these knowledge bases may be harnessed to reach out to under-served populations, serving to extend museum activities in new ways.

Sonia Livingstone, social psychologist, and Leah Lievrouw, Professor of information studies, remind us that ICTs (information communication technologies), extend far beyond the obvious arenas of entertainment and the workplace. Banking systems, utilities, education, law enforcement, military defence, health care, and politics, for example, are all dependent on extensive ICT systems for recording, monitoring, and transmitting information—activities that affect anyone who deals with these services or activities.’ [15] . Where the Internet is available, accessing the bank account from home prevents unnecessary waits in bank queues, and scouring catalogues to see if a book is back on the library shelf without leaving our chairs means a better management of our time. Taking action across the Internet may even save wasted travel and effort, such as purchasing a new chair without even having to leave the house. Like other systems, the field of cultural production is undergoing tectonic shifts, and the print media, radio, and television are already locating their production either directly within ICTs, producing websites that indicate, promote or connect to their activities, or through synchronous applications to connect directly to visitors. One of the ways that the museum is already taking up new schema is evident in the explosion of outreach programs now disseminated through museum websites around the world.

Much has been written about inclusion in museum literature, usually in terms of encouraging new visitors to come into the museum, and museums are now turning to electronic solutions as a platform from which to embrace a plurality of voices. Moving Here is an online database of digitised photographs, maps, objects, documents, and audio items from local and national archives, museums, and libraries across the UK , which record migration experiences of the last 200 years. It tells the story of Caribbean , Irish, Jewish, and South Asian people leaving their homelands to move to England over the last 200 years. The lead partner of Moving Here is the National Archives (TNA), an association launched in the spring of 2003 when the Public Record Office and the Historic Manuscripts merged to form one organization. The 30 partner institutions that came together to author and manage Moving Here recognize that the public has much to contribute to museums, and encourage remote visitors to upload their stories, photographs, and records, or to share the accounts of others who have already contributed their own micro-histories to the collective narrative. Museums promote themselves as places of life-long learning, but when it is felt that it is the museum that is controlling knowledge, expertise, and learning this patronising attitude goes against the grain of an agenda of self-directed learning, and individual agency, that has, literally, the Internet at its fingertips. These kinds of activities go some way towards addressing the criticisms that the AAM dialogues broached, specifically towards the kind of curator who has the patronising attitude that “we know and want to share”, discussed in the previous chapter. These tools may be harnessed not only to enable self-directed learning, but also to transfer agency from the institution to the individual, opening up the potential for active participation and co-authored narratives.

To return to Heumann Gurian’s query about visitors not coming into the gallery, we could draw on the French sociologist, Pierre Bourdieu, who suggests that one of the more daunting modes of domination and the most successful ideologies are those which have no need of words. Bourdieu describes a cultural field, an analysis of the economy of symbolic capital, that conceals within itself cultural power relations that shape the sociology of culture. Bourdieu situates art works within the social conditions of their production, circulation, and consumption, arguing that individuals may access and appreciate art according to the cultural capital at their disposal, and through learned abilities that have enabled them to master the social code. The institution of the museum, and especially art museums, embody powerfully coded experiences, where Bourdieu suggests one needs a studious comprehension [of iconography of the many schools and styles] to gain intellectual access to these kinds of collections. Unlike Bourdieu’s connoisseurs, people who sense they don’t have the cultural capital to take part in the experience may perceive the museum as a highly intimidating space, and consequently may not wish to come into the museum at all. With collections now presented online, such as the British Museum’s COMPASS, the Fine Arts Museum of San Francisco’s ImageBase, or the numerous rich image and text-based resources from museums around the world, new entry points are offered to individuals who perhaps might have never even come into the museum in their own lifetime, but may wish to reset their social and cultural codes and to extend their cultural capital through online learning scenarios.

Bourdieu first turned his attention to art and literature and the field of cultural production in the 1960s in France , at a time when there were a limited number of terrestrial television stations, and decades before the Internet was to pervade the field of cultural production. The Internet now offers a full range of subject/object positions for the remote visitor and, as Livingstone and Lievrouw remind us, the term “audience”, when applied to online visitors, can be understood to mean many different kinds of engagement—playing computer games, surfing the web, searching databases, responding to e-mail, visiting a chat room, shopping online, and so on. Etymologically, they argue, ‘the term ‘audience’ only satisfactorily covers the activities of listening and watching”. [16] Museums, in fact, have taken to the electronic arena with enthusiasm, and already offer vast grazing grounds for both  the connoisseur to be able to savour his or her own favourite cultural delight, albeit in miniature and as electronic surrogate, as well as an opportunity for the uninitiated, who may wish to explore these culturally-enriched narratives and interfaces by searching, playing, or even shopping in the museum. New media architectures, such as the Tate’s online resources, The Value of Art (aimed at community leaders) or their prize-winning I-Map (a resource for visually impaired people), both enable self-directed, life-long learning twenty-four hours a day, seven days a week, and are accessible to the visitor from the privacy of his or her own home or office. These kinds of scenarios do not seek to displace the treasure house, nor do they necessarily presume to replace the physical visit. Rather, they serve to make the unfamiliar familiar, and offer a method for the uninitiated to be able to re-set his or her cultural compass in reciprocal and co-created schema.

 

Hands-on, minds-on: The active participant 

One of the key ways the “active visitor” is inscribed in the museum experience is through hands-on interactivity. Quoting Claire Bayard-White, [17] and referring to British Audio Visual Society research, Anne Fahy notes “whilst we only remember 10 per cent of what we read, we remember 90 per cent of what we say and do”. [18] Encouraging interactive participation in this way enhances the learning experience, and hands-on learning may be well served by the electronic applications that can be easily programmed to engage the user, or hard-wired to instigate and monitor a response. Whether analogue or digital, the labels, texts, and various display techniques come together to engage not only the hand, but also the mind, in order to enable access to the intellectual scaffolding of the curatorial message.

When active participation is conceptualised as a minds-on experience, visitors are so engaged in the activity that they may even forget that they are in the gallery as they mentally project to other places and other times, much the same way as we get lost in literary space, or when watching a movie. These kinds of immersive environments of course can be greatly enhanced with augmentative technologies, such as those encountered by visitors to the Foundation for the Hellenic World which exhibits material collections which are extended by the new media driven activities. In this cultural heritage institution/museum in Athens visitors learn about 4000 Years of Hellenic Costume incorporated in an electronic mosaic from the Byzantine Period, or fly towards a simulation of The Temple of Zeus at Olympia aided by a tracking cap and hand-held wand. Participants in this 3-D world interact with the projection in a CAVE, an acronym for the CAVE Automatic Virtual Environment, and registered trademark of the University of the Illinois Board of Trustees. CAVE is a room-sized, advanced visualization tool that combines high-resolution, stereoscopic projection and a 3-D illusion of complete sense of presence.  

Even without the aid of stereoscopic glasses and tracking wands, curators have used other kinds of traditional immersive environments, such as dioramas and installations, to engage audiences in the galley and pique their curiosity. The electronically-driven, hands-on, minds-on applications may extend these kinds of experiences in novel ways. I argue, however, that through the incorporation of new media activities, the Foundation for the Hellenic World, and other institutions who turn to new media applications are not in fact prioritising “old lamps for new”, but choose to display material objects in conjunction with electronically-driven immersive environments, combining, and enhancing the thematic exhibitions. Working side by side in this way, the objects in the gallery, and electronic augmentation of the thematic content, both work together to articulate the museum mission to display and interpret the material collections.

 

Conclusion

The publication of the AAM dialogues on mastering civil engagement set out substantial criticisms of the museum, and the fact that they immerged from within the museum culture was courageous. The idea that educational activities could be perceived by some “as floating above” or “passing through the community”, or that museums were perceived “not as public as libraries”, were propositions not often raised in museum discourse, and the AAM publication’s stance on these critical issues should be recommended. Victor Burgin described how the master discourse organizes the art field of what is generally thinkable, and in doing so reflects the ideology of the institution:

 

The discourse allows the fiercest debates (as proof that it is open and spontaneous) but cannot recognize dissentin the dispute over the number of angels who may gather on the head of a pin the existence of angels cannot be brought into doubt; in the art world also, to question the existence of certain ideological “angels” is to commit self-exile, to disappear over the discursive horizon. [19]

 

In writing this chapter I was gratified to read the AAM’s inquiry into civic engagement setting out the possibility that the “museums’” positive self-image as educational institution was not fully endorsed by the “community”. [20] Thinking from within the ideology of the institution at times requires the recognition of the existence of certain ideological “angels”, and even under the threat of self-exile I would argue that museums should face these criticisms and seek out solutions. This chapter suggests how new media interventionnot as “new lamps for old”, but as new iterations of traditional strategies of display and interpretationmay serve to confront some of these criticisms, without displacing the material object as the central pivot of the museum mission, as the Foundation for the Hellenic World illustrates.

Museums are already actively producing electronic scenarios that are enacted both inside and beyond museum walls, thereby offering new opportunities for those who may conceptualise themselves as outside of the museum to be able to find a way in. Shifting the point of entrance of the personal narrative away from the physical museum to the home, the office, or the school may entice those who perhaps feel lacking in cultural capital to enter into dialog with the museum, and thus become connected. Once connected, remote visitors may find a way to make the unfamiliar familiar, and when invested with adequate cultural capital they may realise that they have already been initiated into the museum. Through electronic connectivity, remote visitors may also discover a place for co-created and reciprocal activities, as the Moving Here web project illustrates, and realise that the museum values their knowledge and is aware that they too have something of value to contribute.

These kinds of innovative scenarios open up innovative avenues of connectivity between the museum and their audiences. When new media applications are conceptualised as augmentations of the museum mandate (rather than as a distraction from traditional practice or as actively displacing the material object) they can be implemented with confidence to extend the museum mission.

 

Notes:



[1] American Association of Museums,

http://www.aam-us.org/aboutmuseums/whatis.cfm

[2] Robert Archibold, “Introduction,” in Mastering Civic Engagement: A Challenge to

 Museums ( Washington DC : American Association of Museums, 2002), 2.

[3] Ellen Hirzy, “Mastering Civic Engagement: A Report from the American Association of Museums,” in Mastering Civic Engagement: A Challenge to Museums  ( Washington DC : American Association of Museums, 2002), 16.

[4] Hirzy, op cit., 16.

[5] Andrea Witcomb, Re-imagining the Museum: Beyond the Mausoleum

(London: Routledge, 2003), 108; Olivia Frost, “When the Object is Digital: Properties of Digital Surrogate Objects and Implications for Learning,” in Perspectives on Object-centered Learning in Museums, ed. S. G. Paris (Erlbaum Press: 2002.) 79–94; John Falk and Lynn Dierking, The Museum Experience (Washington DC: Whalesback Books, 1992); John Falk and Lynn Dierking, Learning from the Museum: Visitor Experience and the Making of Meaning (Washington, DC: AltaMira Press, 2000).

[6] Anne Fahy, “New Technologies for Museum Communication,” in Museum: Media: Message, ed. E. Hooper-Greenhill (Routledge: London , 2001).

[7] Witcomb, op cit. 14. 

[8] The British Museum , http://www.thebritishmuseum.ac.uk/enlightenment/ ( 17 March 2005 ).

[9] K. L. Lyons and J. K. Papadopoulos, The Archaeology of Colonialism ( Los Angeles : Getty Research Institute, 2002), 5.

[10] Sharon Macdonald, “Exhibitions of Power and Powers of Exhibitions: An Introduction to the Politics of Display,” in The Politics of Display: Museums, Science, Culture, ed. S. Macdonald (London: Routledge, 1998), 3.

[11] J. D. Balling and J. H. Falk, “A Perspective on Field Trips: Environmental Effects on Learning,” Curator, 23 (4) (1980): 229–40, quoted in George Hein, Learning in the Museum (London, New York: Routledge, 1998), 160.

[12] Zahava Doering, “Strangers, Guests or Clients? Visitor Experiences in Museums,” Curator 42 (2), (1999): 75.

[13] Carol Duncan, “Art Museums and the Ritual of Citizenship,” in Exhibiting Cultures, the Poetics and Politics of Museum Display, eds. I. Karp and S. D. Lavine (Washington D.C.: Smithsonian, 1991), 95.

[14] Elaine Heumann Gurian, “Noodling around with Exhibition Opportunities,” in Exhibiting Cultures, the Poetics and Politics of Museum Display, eds. I. Karp and S. D. Lavine (Washington D.C.: Smithsonian, 1991), 176.  

[15] S. Livingstone and L. Lievrouw, Handbook of New Media: Social Shaping and

 Consequences of ICTs ( London : SAGE, 2002), 9.

[16] Livingstone and Lievrouw, op cit., 10–11.

[17] Claire Bayard-White, Multimedia Notes ( London : Chrysalis Interactive

 Services, 1991).

[18] Fahy, op cit., 89. 

[19] Victor Burgin, The End of Art Theory (London: Macmillan, 1986), 159.

[20] Hirzy, op cit., 16. 

 

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